William Hewitt - Environment Artist
Professional Work Experience
02/15-Present: Arkane Studios, Austin. The rest, for now, is a secret. :)
02/14 – 02/15: BioWare, Austin, TX (Star Wars: The Old Republic - credited). I work closely with a team of artists, programmers, and project leads to achieve the superior quality craftsmanship expected of all BioWare video games. For the Star Wars: The Old Republic (SW:TOR) expansion “Galactic Stronghold,” (credited), I crafted interiors beginning with a greybox blockout and finishing with the final high polish levels viewable in the game today. For the SW:TOR expansion “Shadow of Revan,” (credited), I developed from scratch various environment assets, as needed, for the art team to use during the production of the planets Rishi and Yavin 4. I leveraged the capabilities of ZBrush to assist art leads in prototyping both planets and reported directly to the Lead Environment Artist as the Yavin 4 planet lead. I oversaw the artistic development of Yavin 4 from its greybox blockout through to public release. I worked directly with the design team to achieve the best possible look while maintaining the integrity of gameplay within the planet. I developed moods at specific locations at the request of the cinematics team and used literature provided by the writing team, along with the level layout, to craft specific areas with memorable compositions and compelling design. Yavin 4 was the environment featured in the announcement trailer for the “Shadow of Revan” expansion and was the driving force at the center of the marketing campaign. I oversaw, mentored, and guided an outsource art team during the creation of a wide range of assets to match the existing art style of SW:TOR. I created and presented to the entire art team a workshop that demonstrated techniques I use to make tileable textures using ZBrush.
3/13 – 2/14. Arcane Masons Interactive, Riverside CA. In the spring of 2013, I co-founded Arcane Masons Interactive. Arcane Masons focused on developing games and applications for iOS devices. A number of projects were in development, and all of which I have developed the art-style, GUI layout, background design, and overall mood of both the environment and characters. I was also a main developer of scripts and software designs for these projects using JavaScript and the Unity 3D engine.
1/12 - 1/13 BioWare, (Star Wars: The Old Republic -Credited) Austin, TX. I worked closely with a team of artists, programmers, and project leads to achieve the superior quality craftsmanship expected of all BioWare video games. This work included: terrain editing and painting, asset modeling and texture creation/edit/repurposing, interior lighting, level optimization, asset library management, and set-dressing. I created 3D objects with specific polygon limits and texture resolutions within established time frames. The art leads relied on me to receive and complete emergent high priority tasks and still maintain a standard of high quality required in AAA video game titles.
Sep. 2011 – Present. Hewitt’s Illuminations, Riverside CA (Family owned Portrait Photography). At Hewitt’s Illuminations, I was the Lead Artist and Technical Support. I assisted the owner with overall business management, technical aspects of photography, and artistic composition and theories.
Dec. 2011. "Best of Show," Art Institute of California - Inland Empire. A portion of my graduating requirements was to compile all my best work into a 1-2 minute demo reel and run a booth with this on display. During our graduation ceremony, I was awarded "Best of Show" for producing the highest quality and most well presented portfolio above all other multimedia disciplines.
Credits
2014
Star Wars: The Old Republic Shadow of Revan
-Environment Artist
2014
Star Wars: The Old Republic Galactic Strongholds
-Environment Artist
2013
Star Wars: The Old Republic Rise of the Hutt Cartel
-Environment Artist
Star Wars: The Old Republic Shadow of Revan
-Environment Artist
2014
Star Wars: The Old Republic Galactic Strongholds
-Environment Artist
2013
Star Wars: The Old Republic Rise of the Hutt Cartel
-Environment Artist
Other Related Experience
_ - As a student, I worked
on a team of 5 as co-team lead. I developed game play and special effects including shader effects, camera
set-up, and post-process effects in this prototype game project. July
2011 to October 2011.
- Designed T-shirt logo for a Camp Stevens Conference Center summer event. July 2010
- Experienced pen and paper role-player (since DnD 2.0). Favorite systems are "A Game of Thrones" by Guardians of Order and D&D 3.5 (or Pathfinder).
SW:TOR
- Level 60 Imperial - Sith Assassin
- Level 55 Republic - Jedi Shadow
- Level 55 Imperial - Sith Marauder
- Level 55 Republic - Jedi Sentinel
- Level 53 Imperial - Bounty Hunter
Diablo 3
- Level 60 Barbarian
- Designed T-shirt logo for a Camp Stevens Conference Center summer event. July 2010
- Experienced pen and paper role-player (since DnD 2.0). Favorite systems are "A Game of Thrones" by Guardians of Order and D&D 3.5 (or Pathfinder).
SW:TOR
- Level 60 Imperial - Sith Assassin
- Level 55 Republic - Jedi Shadow
- Level 55 Imperial - Sith Marauder
- Level 55 Republic - Jedi Sentinel
- Level 53 Imperial - Bounty Hunter
Diablo 3
- Level 60 Barbarian
Program Competencies
Autodesk Maya
Autodesk 3ds Max Adobe Photoshop Adobe After Effects Pixologic ZBrush xNormal Unreal Development Kit Unity Hero Engine Perforce Microsoft Office Program Languages: |
(Modeling, Materials, High-Res Projection, Rigging, Animation, Rendering, Lighting)
(Modeling, Materials, High-Res Projection, Animation) (Image manipulation, texture painting, post-process render compositing) (Movie creation, editing, and compositing, title-sequence creation) (High resolution detail sculpting, tileable textures, modular environment assets, alpha creation, brush creation) (High-Res render to texture pipeline) (Library Mgmt, Adv. Material Creation, Matinee, Kismet, Particle Systems, Post Process Fx) (App development using JavaScript) (Library Mgmt, Terrain Editing, Lighting, Level Optimization, World Building) (File management and maintenance, file check-out systems) (Word, Excel, Power Point, Outlook) C++, JavaScript, MEL script, html, CSS. |
Education
Mar. 2008 - Dec. 2011 Art Institute of California Inland Empire - B.S. Game Art and Design, December 2011
Jun. 2005 - Jan. 2007 Riverside Community College
Sep. 2001 - Jun. 2004 Santiago High School - High School Diploma - June 2004
Sep. 2000 - Jun. 2001 Ojai Valley High School
Awards
- "Student Success Award of Excellence"
in October, 2011, for Outstanding Scholastic Achievement.
- "Best of Quarter"
in October, 2011, for the best project in Portfolio II.
- "Best of Quarter"
in January, 2011, for the best project in the class Advanced Materials and Lighting.
- President's Honor List: Fall 2008, - AiCAIE
Spring 2009 - AiCAIE
- President's Honor List: Spring 2006, - RCC
Spring 2007 - RCC
Jun. 2005 - Jan. 2007 Riverside Community College
Sep. 2001 - Jun. 2004 Santiago High School - High School Diploma - June 2004
Sep. 2000 - Jun. 2001 Ojai Valley High School
Awards
- "Student Success Award of Excellence"
in October, 2011, for Outstanding Scholastic Achievement.
- "Best of Quarter"
in October, 2011, for the best project in Portfolio II.
- "Best of Quarter"
in January, 2011, for the best project in the class Advanced Materials and Lighting.
- President's Honor List: Fall 2008, - AiCAIE
Spring 2009 - AiCAIE
- President's Honor List: Spring 2006, - RCC
Spring 2007 - RCC
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